Ankh: Gods of Egypt Review

I guess that thumbnail is doing a lot of work for me. A big CMON Kickstarter project that I somehow ended up loving - that doesn’t happen every day.

Okay, so what is Ankh: Gods of Egypt? It’s a toys on a map game from Eric Lang, designer of Blood Rage and Rising Sun amongst others where 2-5 players have big minis, big fights and generally a big time. Why is it good? Well, that’s what this video is about. Bonus: tune in for some cultural commentary from someone who was very curious to find out how CMON’s treatment of Ancient Egypt stacks up. Spoilers: It’s complicated.

Project: Elite Review

Let’s face it, we’re not the target audience for this game. NPI has always been a staunch resistor of “Big Kickstarter,” and upon initial glance, this is one of the genre’s naffer offerings. Generic theme? Check. Generic minis? Check check check check check. But any ol’ cardboard doesn’t just get featured in an NPI review so maybe there’s something hiding behind the plastic.

Project: Elite is a real time dice chucking madness simulator where every second you feel like you’re on fire - and trust me, you won’t have time to check whether that fire’s coming from an alien’s mouth or your own gun accidentally pointed at you. Appropriately, Project: Elite isn’t a game of high stakes action - it’s a game of foibles and a comedy of errors.

So let your guard down for a moment and let this plastic wash over you as we tell you why exactly is it that maybe, against all odds, this game won over our hearts.