Endeavor: Deep Sea and the Turn One Trap
Yeah, the designers of this game spelled Endeavour wrong, but that’s not the only mistake in Endeavor: Deep Sea. There is a kernel of this game that is immensely compelling. It’s maybe my favourite euro game of 2025. It bucks a lot of modern trends of euro games and creates an interactive puzzle that centers on engine building in an incredibly moreish way. Real good!
But it also exists in a system that feels like it builds on design tropes that have become outdated for a reason. Basically, it’s old-fashioned in good and bad ways. What a package!